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| #include <iostream> #include <cstdio> #include <cctype> #define maxn 100010 #define cS const Seg #define gc getchar using namespace std;
int read() { int x = 0; char c = gc(); while (!isdigit(c)) c = gc(); while (isdigit(c)) x = x * 10 + c - '0', c = gc(); return x; }
inline int max(int a, int b, int c) { return max(a, max(b, c)); }
int n, m, a[maxn];
#define lc i << 1 #define rc i << 1 | 1 struct Seg { int f0, f1, rev, l0, l1, r0, r1, v0, v1, s;
Seg() {} Seg(int _f0, int _f1, int _rev, int _l0, int _l1, int _r0, int _r1, int _v0, int _v1, int _s) { f0 = _f0; f1 = _f1; rev = _rev; l0 = _l0; l1 = _l1; r0 = _r0; r1 = _r1; v0 = _v0; v1 = _v1; s = _s; } } T[maxn * 4]; inline Seg maintain(int l, int r, cS &ls, cS &rs) { Seg o; o.f0 = o.f1 = o.rev = 0; int m = l + r >> 1; o.s = ls.s + rs.s; o.l0 = ls.l0 + (!ls.s ? rs.l0 : 0); o.r0 = rs.r0 + (!rs.s ? ls.r0 : 0); o.l1 = ls.l1 + (ls.s == m - l + 1 ? rs.l1 : 0); o.r1 = rs.r1 + (rs.s == r - m ? ls.r1 : 0); o.v0 = max(ls.v0, rs.v0, ls.r0 + rs.l0); o.v1 = max(ls.v1, rs.v1, ls.r1 + rs.l1); return o; }
inline void Up0(int i, int l, int r) { T[i].l1 = T[i].r1 = T[i].f1 = T[i].rev = T[i].v1 = T[i].s = 0; T[i].f0 = 1; T[i].l0 = T[i].r0 = T[i].v0 = r - l + 1; }
inline void Up1(int i, int l, int r) { T[i].l0 = T[i].r0 = T[i].f0 = T[i].v0 = T[i].rev = 0; T[i].f1 = 1; T[i].s = T[i].v1 = T[i].l1 = T[i].r1 = r - l + 1; }
inline void Up2(int i, int l, int r) { T[i].s = r - l + 1 - T[i].s; swap(T[i].l0, T[i].l1); swap(T[i].r0, T[i].r1); swap(T[i].v0, T[i].v1); if (T[i].f0) T[i].f0 = 0, T[i].f1 = 1; else if (T[i].f1) T[i].f0 = 1, T[i].f1 = 0; else T[i].rev ^= 1; }
inline void pushdown(int i, int l, int r) { int &f0 = T[i].f0, &f1 = T[i].f1, &rev = T[i].rev, m = l + r >> 1; if (!f0 && !f1 && !rev) return ; if (f0) Up0(lc, l, m), Up0(rc, m + 1, r); else if (f1) Up1(lc, l, m), Up1(rc, m + 1, r); else Up2(lc, l, m), Up2(rc, m + 1, r); f0 = f1 = rev = 0; }
void build(int i, int l, int r) { if (l == r) { if (!a[l]) T[i] = Seg(0, 0, 0, 1, 0, 1, 0, 1, 0, 0); else T[i] = Seg(0, 0, 0, 0, 1, 0, 1, 0, 1, 1); return ; } int m = l + r >> 1; build(lc, l, m); build(rc, m + 1, r); T[i] = maintain(l, r, T[lc], T[rc]); }
void up0(int i, int l, int r, int L, int R) { if (l > R || r < L) return ; if (L <= l && r <= R) return Up0(i, l, r); int m = l + r >> 1; pushdown(i, l, r); up0(lc, l, m, L, R); up0(rc, m + 1, r, L, R); T[i] = maintain(l, r, T[lc], T[rc]); }
void up1(int i, int l, int r, int L, int R) { if (l > R || r < L) return ; if (L <= l && r <= R) return Up1(i, l, r); int m = l + r >> 1; pushdown(i, l, r); up1(lc, l, m, L, R); up1(rc, m + 1, r, L, R); T[i] = maintain(l, r, T[lc], T[rc]); }
void up2(int i, int l, int r, int L, int R) { if (l > R || r < L) return ; if (L <= l && r <= R) return Up2(i, l, r); int m = l + r >> 1; pushdown(i, l, r); up2(lc, l, m, L, R); up2(rc, m + 1, r, L, R); T[i] = maintain(l, r, T[lc], T[rc]); }
int q1(int i, int l, int r, int L, int R) { if (l > R || r < L) return 0; if (L <= l && r <= R) return T[i].s; int m = l + r >> 1; pushdown(i, l, r); return q1(lc, l, m, L, R) + q1(rc, m + 1, r, L, R); }
Seg q2(int i, int l, int r, int L, int R) { if (l > R || r < L) return Seg(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); if (L <= l && r <= R) return T[i]; int m = l + r >> 1; pushdown(i, l, r); Seg o, ls = q2(lc, l, m, L, R), rs = q2(rc, m + 1, r, L, R); o = maintain(l, r, ls, rs); return o; }
inline void solve_0() { int x = read() + 1, y = read() + 1; up0(1, 1, n, x, y); }
inline void solve_1() { int x = read() + 1, y = read() + 1; up1(1, 1, n, x, y); }
inline void solve_2() { int x = read() + 1, y = read() + 1; up2(1, 1, n, x, y); }
inline void solve_3() { int x = read() + 1, y = read() + 1; printf("%d\n", q1(1, 1, n, x, y)); }
inline void solve_4() { int x = read() + 1, y = read() + 1; printf("%d\n", q2(1, 1, n, x, y).v1); }
int main() { cin >> n >> m; for (int i = 1; i <= n; ++i) a[i] = read(); build(1, 1, n); for (int i = 1; i <= m; ++i) { int opt = read(); switch (opt) { case 0 : solve_0(); break; case 1 : solve_1(); break; case 2 : solve_2(); break; case 3 : solve_3(); break; case 4 : solve_4(); break; } } return 0; }
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